Heaps Simplified

Abstract

The heap is a basic data structure used in a wide variety of applications, including shortest path and minimum spanning tree algorithms. In this paper we explore the design space of comparison-based, amortized-efficient heap implementations. From a consideration of dynamic single-elimination tournaments, we obtain the binomial queue, a classical heap implementation, in a simple and natural way. We give four equivalent ways of representing heaps arising from tournaments, and we obtain two new variants of binomial queues, a one-tree version and a one-pass version. We extend the one-pass version to support key decrease operations, obtaining the rank-pairing heap, or rp-heap. Rank-pairing heaps combine the performance guarantees of Fibonacci heaps with simplicity approaching that of pairing heaps. Like pairing heaps, rank-pairing heaps consist of trees of arbitrary structure, but these trees are combined by rank, not by list position, and rank changes, but not structural changes, cascade during key decrease operations.

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