Two-batch liar games on a general bounded channel

Abstract

We consider an extension of the 2-person R\'enyi-Ulam liar game in which lies are governed by a channel C, a set of allowable lie strings of maximum length k. Carole selects x∈[n], and Paul makes t-ary queries to uniquely determine x. In each of q rounds, Paul weakly partitions [n]=A0 >... At-1 and asks for a such that x∈ Aa. Carole responds with some b, and if a≠ b, then x accumulates a lie (a,b). Carole's string of lies for x must be in the channel C. Paul wins if he determines x within q rounds. We further restrict Paul to ask his questions in two off-line batches. We show that for a range of sizes of the second batch, the maximum size of the search space [n] for which Paul can guarantee finding the distinguished element is tq+k/(Ek(C)qk) as q∞, where Ek(C) is the number of lie strings in C of maximum length k. This generalizes previous work of Dumitriu and Spencer, and of Ahlswede, Cicalese, and Deppe. We extend Paul's strategy to solve also the pathological liar variant, in a unified manner which gives the existence of asymptotically perfect two-batch adaptive codes for the channel C.

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