Teaching Physical Based Animation via OpenGL Slides

Abstract

This work expands further our earlier poster presentation and integration of the OpenGL Slides Framework (OGLSF) - to make presentations with real-time animated graphics where each slide is a scene with tidgets - and physical based animation of elastic two-, three-layer softbody objects. The whole project is very interactive, and serves dual purpose - delivering the teaching material in a classroom setting with real running animated examples as well as releasing the source code to the students to show how the actual working things are made.

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