Using Coloured Petri Nets for design of parallel raytracing environment
Abstract
This paper deals with the parallel raytracing part of virtual-reality system PROLAND, developed at the home institution of authors. It describes an actual implementation of the raytracing part and introduces a Coloured Petri Nets model of the implementation. The model is used for an evaluation of the implementation by means of simulation-based performance analysis and also forms the basis for future improvements of its parallelization strategy.
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