Cops and Robber Game with a Fast Robber on Interval, Chordal, and Planar Graphs
Abstract
We consider a variant of the Cops and Robber game, introduced by Fomin, Golovach, Kratochvil, in which the robber has unbounded speed, i.e. can take any path from her vertex in her turn, but she is not allowed to pass through a vertex occupied by a cop. We study this game on interval graphs, chordal graphs, planar graphs, and hypercube graphs. Let c∞(G) denote the number of cops needed to capture the robber in graph G in this variant. We show that if G is an interval graph, then c∞(G) = O(sqrt(|V(G)|)), and we give a polynomial-time 3-approximation algorithm for finding c∞(G) in interval graphs. We prove that for every n there exists an n-vertex chordal graph G with c∞(G) = Omega(n / n). Let tw(G) and Delta(G) denote the treewidth and the maximum degree of G, respectively. We prove that for every G, tw(G) + 1 ≤ (Delta(G) + 1) c∞(G). Using this lower bound for c∞(G), we show two things. The first is that if G is a planar graph (or more generally, if G does not have a fixed apex graph as a minor), then c∞(G) = Theta(tw(G)). This immediately leads to an O(1)-approximation algorithm for computing c∞ for planar graphs. The second is that if G is the m-hypercube graph, then there exist constants eta1, eta2>0 such that (eta1) 2m / (m sqrt(m)) ≤ c∞(G) ≤ (eta2) 2m / m.
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