Reactivity in decision-form games

Abstract

In this paper we introduce the reactivity in decision-form games. The concept of reactivity allows us to give a natural concept of rationalizable solution for decision-form games: the solubility by elimination of sub-reactive strategies. This concept of solubility is less demanding than the concept of solubility by elimination of non-reactive strategies (introduced by the author and already studied and applied to economic games). In the work we define the concept of super-reactivity, the preorder of re-activity and, after a characterization of super-reactivity, we are induced to give the concepts of maximal-reactivity and sub-reactivity; the latter definition permits to introduce the iterated elimination of sub-reactive strategies and the solubility of a decision-form game by iterated elimination of sub-reactive strategies. In the paper several examples are developed. Moreover, in the case of normal-form games, the relation between reactivity, with respect to the pair of best reply decision rules, and dominance (with respect to the payoff functions of the game) is completely revealed.

0

Turn this paper into a lesson

ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.

Discussion (0)

Sign in to join the discussion.

Loading comments…