On the path-avoidance vertex-coloring game

Abstract

For any graph F and any integer r≥ 2, the online vertex-Ramsey density of F and r, denoted m*(F,r), is a parameter defined via a deterministic two-player Ramsey-type game (Painter vs.\ Builder). This parameter was introduced in a recent paper mrs11, where it was shown that the online vertex-Ramsey density determines the threshold of a similar probabilistic one-player game (Painter vs.\ the binomial random graph Gn,p). For a large class of graphs F, including cliques, cycles, complete bipartite graphs, hypercubes, wheels, and stars of arbitrary size, a simple greedy strategy is optimal for Painter and closed formulas for m*(F,r) are known. In this work we show that for the case where F=P is a (long) path, the picture is very different. It is not hard to see that m*(P,r)= 1-1/k*(P,r) for an appropriately defined integer k*(P,r), and that the greedy strategy gives a lower bound of k*(P,r)≥ r. We construct and analyze Painter strategies that improve on this greedy lower bound by a factor polynomial in , and we show that no superpolynomial improvement is possible.

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