Revolutionaries and Spies

Abstract

Let G = (V,E) be a graph and let r,s,k be positive integers. "Revolutionaries and Spies", denoted (G,r,s,k), is the following two-player game. The sets of positions for player 1 and player 2 are Vr and Vs respectively. Each coordinate in p ∈ Vr gives the location of a "revolutionary" in G. Similarly player 2 controls s "spies". We say u, u' ∈ V(G)n are adjacent, u u', if for all 1 ≤ i ≤ n, ui = u'i or ui,u'i ∈ E(G). In round 0 player 1 picks p0 ∈ Vr and then player 2 picks q0 ∈ Vs. In each round i ≥ 1 player 1 moves to pi pi-1 and then player 2 moves to qi qi-1. Player 1 wins the game if he can place k revolutionaries on a vertex v in such a way that player 1 cannot place a spy on v in his following move. Player 2 wins the game if he can prevent this outcome. Let s(G,r,k) be the minimum s such that player 2 can win (G,r,s,k). We show that for d ≥ 2, s(d,r,2)≥ 6 r8 . Here a,b ∈ d with a ≠ b are connected by an edge if and only if |ai - bi| ≤ 1 for all i with 1 ≤ i ≤ d.

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