Biased orientation games
Abstract
We study biased orientation games, in which the board is the complete graph Kn, and Maker and Breaker take turns in directing previously undirected edges of Kn. At the end of the game, the obtained graph is a tournament. Maker wins if the tournament has some property P and Breaker wins otherwise. We provide bounds on the bias that is required for a Maker's win and for a Breaker's win in three different games. In the first game Maker wins if the obtained tournament has a cycle. The second game is Hamiltonicity, where Maker wins if the obtained tournament contains a Hamilton cycle. Finally, we consider the H-creation game, where Maker wins if the obtained tournament has a copy of some fixed graph H.
Turn this paper into a lesson
ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.