Obstacles, Slopes, and Tic-Tac-Toe: An excursion in discrete geometry and combinatorial game theory

Abstract

A drawing of a graph is said to be a straight-line drawing if the vertices of G are represented by distinct points in the plane and every edge is represented by a straight-line segment connecting the corresponding pair of vertices and not passing through any other vertex of G. The minimum number of slopes in a straight-line drawing of G is called the slope number of G. We show that every cubic graph can be drawn in the plane with straight-line edges using only the four basic slopes \0,π/4,π/2,-π/4\. We also prove that four slopes have this property if and only if we can draw K4 with them. Given a graph G, an obstacle representation of G is a set of points in the plane representing the vertices of G, together with a set of obstacles (connected polygons) such that two vertices of G are joined by an edge if and only if the corresponding points can be connected by a segment which avoids all obstacles. The obstacle number of G is the minimum number of obstacles in an obstacle representation of G. We show that there are graphs on n vertices with obstacle number (n/ n). We show that there is an m=2n+o(n), such that, in the Maker-Breaker game played on d where Maker needs to put at least m of his marks consecutively in one of n given winning directions, Breaker can force a draw using a pairing strategy. This improves the result of Kruczek and Sundberg who showed that such a pairing strategy exits if m 3n. A simple argument shows that m has to be at least 2n+1 if Breaker is only allowed to use a pairing strategy, thus the main term of our bound is optimal.

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