An O(n2) Time Algorithm for Alternating B\"uchi Games

Abstract

Computing the winning set for B\"uchi objectives in alternating games on graphs is a central problem in computer aided verification with a large number of applications. The long standing best known upper bound for solving the problem is O(n · m), where n is the number of vertices and m is the number of edges in the graph. We are the first to break the O(n· m) bound by presenting a new technique that reduces the running time to O(n2). This bound also leads to an O(n2) algorithm time for computing the set of almost-sure winning vertices in alternating games with probabilistic transitions (improving an earlier bound of O(n· m)) and in concurrent graph games with constant actions (improving an earlier bound of O(n3)). We also show that the same technique can be used to compute the maximal end-component decomposition of a graph in time O(n2). Finally, we show how to maintain the winning set for B\"uchi objectives in alternating games under a sequence of edge insertions or a sequence of edge deletions in O(n) amortized time per operation. This is the first dynamic algorithm for this problem.

0

Turn this paper into a lesson

ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.

Discussion (0)

Sign in to join the discussion.

Loading comments…