Nash Equilibria in Quantum Games
Abstract
For any two-by-two game , we define a new two-player game Q. The definition is motivated by a vision of players in game communicating via quantum technology according to a certain standard protocol originally introduced by Eisert and Wilkins [EW]. In the game Q, each players' strategy set consists of the set of all probability distributions on the 3-sphere S3. Nash equilibria in this game can be difficult to compute. Our main theorems classify all possible equilibria in Q for a Zariski-dense set of games that we call generic games. First, we show that up to a suitable definition of equivalence, any strategy that arises in equilibrium is supported on at most four points; then we show that those four points must lie in one of a small number of geometric configurations. One easy consequence is that for zero-sum games, the payoff to either player in a mixed strategy quantum equilibrium must equal the average of that player's four possible payoffs.
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