Algebraic games - Playing with groups and rings

Abstract

Two players alternate moves in the following impartial combinatorial game: Given a finitely generated abelian group A, a move consists of picking some nonzero element a ∈ A. The game then continues with the quotient group A/ a . We prove that under the normal play rule, the second player has a winning strategy if and only if A is a square, i.e. A is isomorphic to B × B for some abelian group B. Under the mis\`ere play rule, only minor modifications concerning elementary abelian groups are necessary to describe the winning situations. We also compute the nimbers, i.e. Sprague-Grundy values, of 2-generated abelian groups. An analogous game can be played with arbitrary algebraic structures. We study some examples of non-abelian groups and commutative rings such as R[X], where R is a principal ideal domain.

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