Game Characterizations of Timed Relations for Timed Automata Processes

Abstract

In this work, we design the game semantics for timed equivalences and preorders of timed processes. The timed games corresponding to the various timed relations form a hierarchy. These games are similar to Stirling's bisimulation games. If it is the case that the existence of a winning strategy for the defender in a game G1 implies that there exists a winning strategy for the defender in another game G2, then the relation that corresponds to G1 is stronger than the relation corresponding to G2. The game hierarchy also throws light into several timed relations that are not considered in this paper.

0

Turn this paper into a lesson

ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.

Discussion (0)

Sign in to join the discussion.

Loading comments…