Game matching number of graphs
Abstract
We study a competitive optimization version of α'(G), the maximum size of a matching in a graph G. Players alternate adding edges of G to a matching until it becomes a maximal matching. One player (Max) wants that matching to be large; the other (Min) wants it to be small. The resulting sizes under optimal play when Max or Min starts are denoted (G) and (G), respectively. We show that always |(G)-(G)| 1. We obtain a sufficient condition for (G)=α'(G) that is preserved under cartesian product. In general, (G) 23α'(G), with equality for many split graphs, while (G)34α'(G) when G is a forest. Whenever G is a 3-regular n-vertex connected graph, (G) n/3, and there are such examples with (G) 7n/18. For an n-vertex path or cycle, the answer is roughly n/7.
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