The Atlas3D project - XV. Benchmark for early-type galaxies scaling relations from 260 dynamical models: mass-to-light ratio, dark matter, Fundamental Plane and Mass Plane

Abstract

We study the volume-limited and nearly mass selected (stellar mass M>6*109 Msun) Atlas3D sample of 260 early-type galaxies. We construct detailed axisymmetric dynamical models (JAM), which allow for orbital anisotropy, include a dark matter halo, and reproduce in detail both the galaxy images and the high-quality integral-field stellar kinematics. We derive accurate total M/L and dark matter fractions fDM, within a sphere of radius r=Re. We also measure the stellar M/L and derive a median dark matter fraction fDM=13%. We find that the thin two-dimensional subset spanned by galaxies in the (MJAM,sigmae,Re) coordinates system, which we call the Mass Plane (MP) has an observed rms scatter of 19% and an intrinsic one of 11%. The MP satisfies the scalar virial relation MJAM sigmae2 Re within our tight errors. However, the details of how both Re and sigmae are determined are critical in defining the precise deviation from the virial exponents. We revisit the (M/L)-sigmae relation, which describes most of the deviations between the MP and the FP. The best-fitting relation is (M/L) sigmae0.72 (r-band). It provides an upper limit to any systematic increase of the IMF mass normalization with sigmae. We study of the link between sigmae and the galaxies circular velocity Vcirc within 1Re (where stars dominate) and find the relation max(Vcirc)~1.76*sigmae, which has an observed scatter of 7%. The accurate parameters described in this paper are used in the companion Paper XX of this series to explore the variation of global galaxy properties, including the IMF, on the projections of the MP. [Abridged]

0

Turn this paper into a lesson

ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.

Discussion (0)

Sign in to join the discussion.

Loading comments…