Renormalisation of hierarchically interacting Cannings processes

Abstract

The present paper brings a new class of interacting jump processes into focus. We start from a single-colony C-process, which arises as the continuum-mass limit of a -Cannings individual-based population model, where is a finite non-negative measure that describes the offspring mechanism. After that we introduce a system of hierarchically interacting C-processes, where the interaction comes from migration and reshuffling-resampling based on measures (k)k both acting in k-blocks of the hierarchical group. We refer to this system as the CNc,-process. The dual process of the CNc,-process is a spatial coalescent with multi-level block coalescence. For the above system we carry out a full renormalisation analysis in the hierarchical mean-field limit N∞. Our main result is that, in the limit as N∞, on each scale k∈N0 the k-block averages of the CNc,-process converge to a random process that is a superposition of a Ck-process and a Fleming-Viot process, the latter with a volatility dk and with a drift of strength ck towards the limiting (k+1)-block average. It turns out that dk is a function of cl and l for all 0≤ l<k. Thus, it is through the volatility that the renormalisation manifests itself. We discuss the implications of the scaling of dk for the behaviour on large space-time scales of the CNc,-process. We compare the outcome with what is known from the renormalisation analysis of hierarchically interacting Fleming-Viot diffusions, pointing out several new features. We obtain a new classification for when the process exhibits clustering, respectively, exhibits local coexistence. Finally, we show that for finite N the same dichotomy between clustering and local coexistence holds as for N∞.

0

Turn this paper into a lesson

ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.

Discussion (0)

Sign in to join the discussion.

Loading comments…