Biased Games On Random Boards
Abstract
In this paper we analyze biased Maker-Breaker games and Avoider-Enforcer games, both played on the edge set of a random board G . In Maker-Breaker games there are two players, denoted by Maker and Breaker. In each round, Maker claims one previously unclaimed edge of G and Breaker responds by claiming b previously unclaimed edges. We consider the Hamiltonicity game, the perfect matching game and the k-vertex-connectivity game, where Maker's goal is to build a graph which possesses the relevant property. Avoider-Enforcer games are the reverse analogue of Maker-Breaker games with a slight modification, where the two players claim at least 1 and at least b previously unclaimed edges per move, respectively, and Avoider aims to avoid building a graph which possesses the relevant property. Maker-Breaker games are known to be "bias-monotone", that is, if Maker wins the (1,b) game, he also wins the (1,b-1) game. Therefore, it makes sense to define the critical bias of a game, b*, to be the "breaking point" of the game. That is, Maker wins the (1,b) game whenever b≤ b* and loses otherwise. An analogous definition of the critical bias exists for Avoider-Enforcer games: here, the critical bias of a game b* is such that Avoider wins the (1,b) game for every b > b*, and loses otherwise. We prove that, for every p=ω( nn), G is typically such that the critical bias for all the aforementioned Maker-Breaker games is asymptotically b*=np n. We also prove that in the case p=( nn), the critical bias is b*=(np n). These results settle a conjecture of Stojakovi\'c and Szab\'o. For Avoider-Enforcer games, we prove that for p=( nn), the critical bias for all the aforementioned games is b*=(np n).
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