The rate of WD-WD head-on collisions may be as high as the SNe Ia rate

Abstract

We show that a White Dwarf-White Dwarf (WD-WD) binary with semi-major axis a=1-300 AU, which is orbited by a stellar mass outer perturber with a moderate pericenter rp, out 3-10 x a, has a few percent chance of experiencing a head-on collision within ~5 Gyr. Such a perturber is sufficiently distant to allow the triple system to remain intact for millions of orbits while efficiently exchanging angular momentum with the WD-WD binary. In ~ 5% of the initial orientations, the inner orbit efficiently scans the (equal energy) phase space in the region of zero angular momentum. In these systems, the binary experiences increasingly closer, stochastic, pericenter approaches rp ~ a/2N with the increasing number (N) of orbits elapsed. Within N~105(a/30AU) orbits, a collision is likely to occur. This is shown by performing thousand 3-body integrations and is explained by simple analytic arguments. The collisions are conservatively restricted to "clean" collisions in which all passages prior to the collision are greater than 4RWD=4x109cm. In particular, within the last single orbit, the pericenter changes from rp>4RWD to a collision value of rp<2RWD. The effects of tidal deformations and General Relativistic (GR) corrections are negligible in these scenarios. The WDs approach each other with a high velocity >3000 km/s and the collision is likely to detonate the WDs leading to a type Ia SNe. If a significant fraction of WDs reside in such triples, the rate of such collisions is as high as the SNe Ia rate, and it is possible that some or all type Ia SNe occur in this way. Such SNe have a unique gravitational wave signature, which will allow a decisive identification in the future.

0

Turn this paper into a lesson

ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.

Discussion (0)

Sign in to join the discussion.

Loading comments…