Approximating the Bottleneck Plane Perfect Matching of a Point Set

Abstract

A bottleneck plane perfect matching of a set of n points in R2 is defined to be a perfect non-crossing matching that minimizes the length of the longest edge; the length of this longest edge is known as bottleneck. The problem of computing a bottleneck plane perfect matching has been proved to be NP-hard. We present an algorithm that computes a bottleneck plane matching of size at least n5 in O(n 2 n)-time. Then we extend our idea toward an O(n n)-time approximation algorithm which computes a plane matching of size at least 2n5 whose edges have length at most 2+3 times the bottleneck.

0

Turn this paper into a lesson

ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.

Discussion (0)

Sign in to join the discussion.

Loading comments…