Type Theory in Ludics
Abstract
We present some first steps in the more general setting of the interpretation of dependent type theory in Ludics. The framework is the following: a (Martin-Lof) type A is represented by a behaviour (which corresponds to a formula) in such a way that canonical elements of A are interpreted in a set that is principal for the behaviour, where principal means in some way a minimal generator. We introduce some notions on Ludics and the interpretation of Martin-Lof rules. Then we propose a representation for simple types in Ludics, i.e., natural numbers, lists, the arrow construction and the usual constructors.
Turn this paper into a lesson
ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.