Efficiently navigating a random Delaunay triangulation

Abstract

Planar graph navigation is an important problem with significant implications to both point location in geometric data structures and routing in networks. However, whilst a number of algorithms and existence proofs have been proposed, very little analysis is available for the properties of the paths generated and the computational resources required to generate them under a random distribution hypothesis for the input. In this paper we analyse a new deterministic planar navigation algorithm with constant competitiveness which follows vertex adjacencies in the Delaunay triangulation. We call this strategy cone walk. We prove that given n uniform points in a smooth convex domain of unit area, and for any start point z and query point q; cone walk applied to z and q will access at most O(|zq|n +7 n) sites with complexity O(|zq|n n + 7 n) with probability tending to 1 as n goes to infinity. We additionally show that in this model, cone walk is ( 3+ n)-memoryless with high probability for any pair of start and query point in the domain, for any positive . We take special care throughout to ensure our bounds are valid even when the query points are arbitrarily close to the border.

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