Dynamical Analysis of a Repeated Game with Incomplete Information

Abstract

We study a two player repeated zero-sum game with asymmetric information introduced by Renault in which the underlying state of the game undergoes Markov evolution (parameterized by a transition probability 12 p 1). H\"orner, Rosenberg, Solan and Vieille identified an optimal strategy, σ* for the informed player for p in the range [ 12, 23]. We extend the range on which σ* is proved to be optimal to about [ 12,0.719] and prove that it fails to be optimal at a value around 0.7328. Our techniques make use of tools from dynamical systems, specifically the notion of pressure, introduced by D. Ruelle.

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