Towards a General Framework for Searching on a Line and Searching on m Rays

Abstract

Consider the following classical search problem: given a target point p∈ , starting at the origin, find p with minimum cost, where cost is defined as the distance travelled. Let D be the distance of p from the origin. When no lower bound on D is given, no competitive search strategy exists. Demaine, Fekete and Gal (Online searching with turn cost, Theor. Comput. Sci., 361(2-3):342-355, 2006) considered the situation where no lower bound on D is given but a fixed turn cost t>0 is charged every time the searcher changes direction. When the total cost is expressed as c D+φ, where c and φ are positive constants, they showed that if c is set to 9, then the optimal search strategy has a cost of 9D+2t. Although their strategy is optimal for c=9, we prove that the minimum cost in their framework is 5D+t+22D(2D+t) < 9D+2t. Note that the minimum cost requires knowledge of D. However, given D, the optimal strategy has a smaller cost of 3D+t. Therefore, this problem cannot be solved optimally and exactly when no lower bound on D is given. To resolve this issue, we introduce a general framework where the cost of moving distance x away from the origin is α1 x+β1 and the cost of moving distance y towards the origin is α2 y+β2 for constants α1,α2,β1,β2. Given a lower bound λ on D, we provide a provably optimal competitive search strategy when α1,α2,β1,β2 ≥ 0 and α1+α2 > 0. Finally, we address the problem of searching for a target lying on one of m rays extending from the origin where the cost is measured as the total distance travelled plus t ≥ 0 times the number of turns. We provide a search strategy and compute its cost. We prove our strategy is optimal for small values of t and conjecture it is always optimal.

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