Multilevel Network Games

Abstract

We consider a multilevel network game, where nodes can improve their communication costs by connecting to a high-speed network. The n nodes are connected by a static network and each node can decide individually to become a gateway to the high-speed network. The goal of a node v is to minimize its private costs, i.e., the sum (SUM-game) or maximum (MAX-game) of communication distances from v to all other nodes plus a fixed price α > 0 if it decides to be a gateway. Between gateways the communication distance is 0, and gateways also improve other nodes' distances by behaving as shortcuts. For the SUM-game, we show that for α ≤ n-1, the price of anarchy is (n/α) and in this range equilibria always exist. In range α ∈ (n-1,n(n-1)) the price of anarchy is (α), and for α ≥ n(n-1) it is constant. For the MAX-game, we show that the price of anarchy is either (1 + n/α), for α≥ 1, or else 1. Given a graph with girth of at least 4α, equilibria always exist. Concerning the dynamics, both the SUM-game and the MAX-game are not potential games. For the SUM-game, we even show that it is not weakly acyclic.

0

Turn this paper into a lesson

ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.

Discussion (0)

Sign in to join the discussion.

Loading comments…