Randomized Triangle Algorithms for Convex Hull Membership

Abstract

We present randomized versions of the triangle algorithm introduced in kal14. The triangle algorithm tests membership of a distinguished point p ∈ R m in the convex hull of a given set S of n points in Rm. Given any iterate p' ∈ conv(S), it searches for a pivot, a point v ∈ S so that d(p',v) ≥ d(p,v). It replaces p' with the point on the line segment p'v closest to p and repeats this process. If a pivot does not exist, p' certifies that p ∈ conv(S). Here we propose two random variations of the triangle algorithm that allow relaxed steps so as to take more effective steps possible in subsequent iterations. One is inspired by the chaos game known to result in the Sierpinski triangle. The incentive is that randomized iterates together with a property of Sierpinski triangle would result in effective pivots. Bounds on their expected complexity coincides with those of the deterministic version derived in kal14.

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