Multidimensional β-skeletons in L1 and L∞ metric

Abstract

The β-skeleton \Gβ(V)\ for a point set V is a family of geometric graphs, defined by the notion of neighborhoods parameterized by real number 0 < β < ∞. By using the distance-based version definition of β-skeletons we study those graphs for a set of points in Rd space with l1 and l∞ metrics. We present algorithms for the entire spectrum of β values and we discuss properties of lens-based and circle-based β-skeletons in those metrics. Let V ∈ Rd in L∞ metric be a set of n points in general position. Then, for β<2 lens-based β-skeleton Gβ(V) can be computed in O(n2 d n) time. For β ≥ 2 there exists an O(n d-1 n) time algorithm that constructs β-skeleton for the set V. We show that in Rd with L∞ metric, for β<2 β-skeleton Gβ(V) for n points can be computed in O(n2 d n) time. For β ≥ 2 there exists an O(n d-1 n) time algorithm. In Rd with L1 metric for a set of n points in arbitrary position β-skeleton Gβ(V) can be computed in O(n2 d+2 n) time.

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