Shortest-Path Queries in Planar Graphs on GPU-Accelerated Architectures
Abstract
We develop an efficient parallel algorithm for answering shortest-path queries in planar graphs and implement it on a multi-node CPU/GPU clusters. The algorithm uses a divide-and-conquer approach for decomposing the input graph into small and roughly equal subgraphs and constructs a distributed data structure containing shortest distances within each of those subgraphs and between their boundary vertices. For a planar graph with n vertices, that data structure needs O(n) storage per processor and allows queries to be answered in O(n1/4) time.
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