Piecewise smooth systems near a co-dimension 2 discontinuity manifold: can one say what should happen?

Abstract

We consider a piecewise smooth system in the neighborhood of a co-dimension 2 discontinuity manifold . Within the class of Filippov solutions, if is attractive, one should expect solution trajectories to slide on . It is well known, however, that the classical Filippov convexification methodology is ambiguous on . The situation is further complicated by the possibility that, regardless of how sliding on is taking place, during sliding motion a trajectory encounters so-called generic first order exit points, where ceases to be attractive. In this work, we attempt to understand what behavior one should expect of a solution trajectory near when is attractive, what to expect when ceases to be attractive (at least, at generic exit points), and finally we also contrast and compare the behavior of some regularizations proposed in the literature. Through analysis and experiments we will confirm some known facts, and provide some important insight: (i) when is attractive, a solution trajectory indeed does remain near , viz. sliding on is an appropriate idealization (of course, in general, one cannot predict which sliding vector field should be selected); (ii) when loses attractivity (at first order exit conditions), a typical solution trajectory leaves a neighborhood of ; (iii) there is no obvious way to regularize the system so that the regularized trajectory will remain near as long as is attractive, and so that it will be leaving (a neighborhood of) when looses attractivity. We reach the above conclusions by considering exclusively the given piecewise smooth system, without superimposing any assumption on what kind of dynamics near (or sliding motion on ) should have been taking place.

0

Turn this paper into a lesson

ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.

Discussion (0)

Sign in to join the discussion.

Loading comments…