On the connectivity Waiter-Client game
Abstract
In this short note we consider a variation of the connectivity Waiter-Client game WC(n,q,A) played on an n-vertex graph G which consists of q+1 disjoint spanning trees. In this game in each round Waiter offers Client q+1 edges of G which have not yet been offered. Client chooses one edge and the remaining q edges are discarded. The aim of Waiter is to force Client to build a connected graph. If this happens Waiter wins. Otherwise Client is the winner. We consider the case where 2 < q+1 < n-12 and show that for each such q there exists a graph G for which Client has a winning strategy. This result stands in opposition to the case where G consists of just 2 spanning trees or where G is a complete graph, since it has been shown that for such graphs Waiter can always force Client to build a connected graph.
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