Analysis of Markovian Competitive Situations using Nonatomic Games
Abstract
For dynamic situations where the evolution of a player's state is influenced by his own action as well as other players' states and actions, we show that equilibria derived for nonatomic games (NGs) can be used by their large finite counterparts to achieve near-equilibrium performances. We focus on the case with quite general spaces but also with independently generated shocks driving random actions and state transitions. The NG equilibria we consider are random state-to-action maps that pay no attention to players' external environments. They are adoptable by a variety of real situations where awareness of other players' states can be anywhere between full and non-existent. Transient results here also form the basis of a link between an NG's stationary equilibrium (SE) and good stationary profiles for large finite games.
Turn this paper into a lesson
ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.