Breathing FIRE: How Stellar Feedback Drives Radial Migration, Rapid Size Fluctuations, and Population Gradients in Low-Mass Galaxies

Abstract

We examine the effects of stellar feedback and bursty star formation on low-mass galaxies (M star=2×106-5×1010 M) using the FIRE (Feedback in Realistic Environments) simulations. While previous studies emphasized the impact of feedback on dark matter profiles, we investigate the impact on the stellar component: kinematics, radial migration, size evolution, and population gradients. Feedback-driven outflows/inflows drive significant radial stellar migration over both short and long timescales via two processes: (1) outflowing/infalling gas can remain star-forming, producing young stars that migrate 1\,kpc within their first 100 \,Myr, and (2) gas outflows/inflows drive strong fluctuations in the global potential, transferring energy to all stars. These processes produce several dramatic effects. First, galaxies' effective radii can fluctuate by factors of >2 over 200 \,Myr, and these rapid size fluctuations can account for much of the observed scatter in radius at fixed M star. Second, the cumulative effects of many outflow/infall episodes steadily heat stellar orbits, causing old stars to migrate outward most strongly. This age-dependent radial migration mixes---and even inverts---intrinsic age and metallicity gradients. Thus, the galactic-archaeology approach of calculating radial star-formation histories from stellar populations at z=0 can be severely biased. These effects are strongest at M star≈107-9.6 M, the same regime where feedback most efficiently cores galaxies. Thus, detailed measurements of stellar kinematics in low-mass galaxies can strongly constrain feedback models and test baryonic solutions to small-scale problems in .

0

Turn this paper into a lesson

ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.

Discussion (0)

Sign in to join the discussion.

Loading comments…