Optimal Las Vegas reduction from one-way set reconciliation to error correction
Abstract
Suppose we have two players A and C, where player A has a string s[0..u-1] and player C has a string t[0..u-1] and none of the two players knows the other's string. Assume that s and t are both over an integer alphabet [σ], where the first string contains n non-zero entries. We would wish to answer to the following basic question. Assuming that s and t differ in at most k positions, how many bits does player A need to send to player C so that he can recover s with certainty? Further, how much time does player A need to spend to compute the sent bits and how much time does player C need to recover the string s? This problem has a certain number of applications, for example in databases, where each of the two parties possesses a set of n key-value pairs, where keys are from the universe [u] and values are from [σ] and usually n u. In this paper, we show a time and message-size optimal Las Vegas reduction from this problem to the problem of systematic error correction of k errors for strings of length (n) over an alphabet of size 2(σ+ (u/n)). The additional running time incurred by the reduction is linear randomized for player A and linear deterministic for player B, but the correction works with certainty. When using the popular Reed-Solomon codes, the reduction gives a protocol that transmits O(k( u+σ)) bits and runs in time O(n·polylog(n)( u+σ)) for all values of k. The time is randomized for player A (encoding time) and deterministic for player C (decoding time). The space is optimal whenever k≤ (uσ)1-(1).
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