On the Construction of High Dimensional Simple Games

Abstract

Voting is a commonly applied method for the aggregation of the preferences of multiple agents into a joint decision. If preferences are binary, i.e., "yes" and "no", every voting system can be described by a (monotone) Boolean function \0,1\n→ \0,1\. However, its naive encoding needs 2n bits. The subclass of threshold functions, which is sufficient for homogeneous agents, allows a more succinct representation using n weights and one threshold. For heterogeneous agents, one can represent as an intersection of k threshold functions. Taylor and Zwicker have constructed a sequence of examples requiring k 2n2-1 and provided a construction guaranteeing k n n/2∈ 2n-o(n). The magnitude of the worst-case situation was thought to be determined by Elkind et al.~in 2008, but the analysis unfortunately turned out to be wrong. Here we uncover a relation to coding theory that allows the determination of the minimum number k for a subclass of voting systems. As an application, we give a construction for k 2n-o(n), i.e., there is no gain from a representation complexity point of view.

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