Pure Exploration of Multi-armed Bandit Under Matroid Constraints
Abstract
We study the pure exploration problem subject to a matroid constraint (Best-Basis) in a stochastic multi-armed bandit game. In a Best-Basis instance, we are given n stochastic arms with unknown reward distributions, as well as a matroid M over the arms. Let the weight of an arm be the mean of its reward distribution. Our goal is to identify a basis of M with the maximum total weight, using as few samples as possible. The problem is a significant generalization of the best arm identification problem and the top-k arm identification problem, which have attracted significant attentions in recent years. We study both the exact and PAC versions of Best-Basis, and provide algorithms with nearly-optimal sample complexities for these versions. Our results generalize and/or improve on several previous results for the top-k arm identification problem and the combinatorial pure exploration problem when the combinatorial constraint is a matroid.
Turn this paper into a lesson
ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.