Absolute Combinatorial Game Theory

Abstract

We propose a unifying additive theory for standard conventions in Combinatorial Game Theory, including normal-, mis\`ere- and scoring-play, studied by Berlekamp, Conway, Dorbec, Ettinger, Guy, Larsson, Milley, Neto, Nowakowski, Renault, Santos, Siegel, Sopena, Stewart (1976-2019), and others. A game universe is a set of games that satisfies some standard closure properties. Here, we reveal when the fundamental game comparison problem, ``Is G H?'', simplifies to a constructive `local' solution, which generalizes Conway's foundational result in ONAG (1976) for normal-play games. This happens in a broad and general fashion whenever a given game universe is absolute. Games in an absolute universe satisfy two properties, dubbed parentality and saturation, and we prove that the latter is implied by the former. Parentality means that any pair of non-empty finite sets of games is admissible as options, and saturation means that, given any game, the first player can be favored in a disjunctive sum. Game comparison is at the core of combinatorial game theory, and for example efficiency of potential reduction theorems rely on a local comparison. We distinguish between three levels of game comparison; superordinate (global), basic (semi-constructive) and subordinate (local) comparison. In proofs, a sometimes tedious challenge faces a researcher in CGT: in order to disprove an inequality, an explicit distinguishing game might be required. Here, we explain how this job becomes obsolete whenever a universe is absolute. Namely, it suffices to see if a pair of games satisfies a certain Proviso together with a Maintenance of an inequality.

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