Asynchronous simulation of Boolean networks by monotone Boolean networks

Abstract

We prove that the fully asynchronous dynamics of a Boolean network f:\0,1\n\0,1\n without negative loop can be simulated, in a very specific way, by a monotone Boolean network with 2n components. We then use this result to prove that, for every even n, there exists a monotone Boolean network f:\0,1\n\0,1\n, an initial configuration x and a fixed point y of f such that: (i) y can be reached from x with a fully asynchronous updating strategy, and (ii) all such strategies contains at least 2n2 updates. This contrasts with the following known property: if f:\0,1\n\0,1\n is monotone, then, for every initial configuration x, there exists a fixed point y such that y can be reached from x with a fully asynchronous strategy that contains at most n updates.

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