Estimating the Handicap Effect in the Go Game: A Regression Discontinuity Design Approach
Abstract
This paper provides an estimate for the handicap effect in the go game, a board game widely played in Asia and other parts of the world. The estimation utilizes a unique handicap assignment rule of the game, where the amount of handicaps changes discontinuously with the players' strengths. A dataset suitable for this estimation strategy is collected from game archives of an online platform. The result implies that an additional handicap typically changes the game odds by about 30 percent points, while the impact varies across the handicap level.
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