Decidability of Non-Interactive Simulation of Joint Distributions

Abstract

We present decidability results for a sub-class of "non-interactive" simulation problems, a well-studied class of problems in information theory. A non-interactive simulation problem is specified by two distributions P(x,y) and Q(u,v): The goal is to determine if two players, Alice and Bob, that observe sequences Xn and Yn respectively where \(Xi, Yi)\i=1n are drawn i.i.d. from P(x,y) can generate pairs U and V respectively (without communicating with each other) with a joint distribution that is arbitrarily close in total variation to Q(u,v). Even when P and Q are extremely simple: e.g., P is uniform on the triples \(0,0), (0,1), (1,0)\ and Q is a "doubly symmetric binary source", i.e., U and V are uniform 1 variables with correlation say 0.49, it is open if P can simulate Q. In this work, we show that whenever P is a distribution on a finite domain and Q is a 2 × 2 distribution, then the non-interactive simulation problem is decidable: specifically, given δ > 0 the algorithm runs in time bounded by some function of P and δ and either gives a non-interactive simulation protocol that is δ-close to Q or asserts that no protocol gets O(δ)-close to Q. The main challenge to such a result is determining explicit (computable) convergence bounds on the number n of samples that need to be drawn from P(x,y) to get δ-close to Q. We invoke contemporary results from the analysis of Boolean functions such as the invariance principle and a regularity lemma to obtain such explicit bounds.

0

Turn this paper into a lesson

ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.

Discussion (0)

Sign in to join the discussion.

Loading comments…