Stochastic Timed Games Revisited

Abstract

Stochastic timed games (STGs), introduced by Bouyer and Forejt, naturally generalize both continuous-time Markov chains and timed automata by providing a partition of the locations between those controlled by two players (Player Box and Player Diamond) with competing objectives and those governed by stochastic laws. Depending on the number of players---2, 1, or 0---subclasses of stochastic timed games are often classified as 212-player, 112-player, and 12-player games where the 12 symbolizes the presence of the stochastic "nature" player. For STGs with reachability objectives it is known that 112-player one-clock STGs are decidable for qualitative objectives, and that 212-player three-clock STGs are undecidable for quantitative reachability objectives. This paper further refines the gap in this decidability spectrum. We show that quantitative reachability objectives are already undecidable for 112 player four-clock STGs, and even under the time-bounded restriction for 212-player five-clock STGs. We also obtain a class of 112, 212 player STGs for which the quantitative reachability problem is decidable.

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