Faster O(|V|2|E|W)-Time Energy Algorithms for Optimal Strategy Synthesis in Mean Payoff Games

Abstract

This study strengthens the links between Mean Payoff Games (s) and Energy Games (EGs). Firstly, we offer a faster O(|V|2|E|W) pseudo-polynomial time and (|V|+|E|) space deterministic algorithm for solving the Value Problem and Optimal Strategy Synthesis in s. This improves the best previously known estimates on the pseudo-polynomial time complexity to: \[ O(|E| |V|) + (Σv∈ Vdeg(v)·(v)) = O(|V|2|E|W), \] where (v) counts the number of times that a certain energy-lifting operator δ(·, v) is applied to any v∈ V, along a certain sequence of Value-Iterations on reweighted s; and deg(v) is the degree of v. This improves significantly over a previously known pseudo-polynomial time estimate, i.e. (|V|2|E|W + Σv∈ Vdeg(v)·(v)) CR15, CR16, as the pseudo-polynomiality is now confined to depend solely on . Secondly, we further explore on the relationship between Optimal Positional Strategies (OPSs) in s and Small Energy-Progress Measures (SEPMs) in reweighted s. It is observed that the space of all OPSs, optM0, admits a unique complete decomposition in terms of extremal-SEPMs in reweighted EGs. This points out what we called the "Energy-Lattice X* associated to optM0". Finally, it is offered a pseudo-polynomial total-time recursive procedure for enumerating (w/o repetitions) all the elements of X*, and for computing the corresponding partitioning of optM0.

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