Entanglement of approximate quantum strategies in XOR games

Abstract

We show that for any >0 there is an XOR game G=G() with (-1/5) inputs for one player and (-2/5) inputs for the other player such that (-1/5) ebits are required for any strategy achieving bias that is at least a multiplicative factor (1-) from optimal. This gives an exponential improvement in both the number of inputs or outputs and the noise tolerance of any previously-known self-test for highly entangled states. Up to the exponent -1/5 the scaling of our bound with is tight: for any XOR game there is an -optimal strategy using -1 ebits, irrespective of the number of questions in the game.

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