Certified randomness between mistrustful players

Abstract

It is known that if two players achieve a superclassical score at a nonlocal game G, then their outputs are certifiably random - that is, regardless of the strategy used by the players, a third party will not be able to perfectly predict their outputs (even if he were given their inputs). We prove that for any complete-support game G, there is an explicit nonzero function FG such that if Alice and Bob achieve a superclassical score of s at G, then Bob has a probability of at most 1 - FG ( s ) of correctly guessing Alice's output after the game is played. Our result implies that certifying global randomness through such games must necessarily introduce local randomness.

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