Locating a robber with multiple probes
Abstract
We consider a game in which a cop searches for a moving robber on a connected graph using distance probes, which is a slight variation on one introduced by Seager. Carragher, Choi, Delcourt, Erickson and West showed that for any n-vertex graph G there is a winning strategy for the cop on the graph G1/m obtained by replacing each edge of G by a path of length m, if m≥ n. The present authors showed that, for all but a few small values of n, this bound may be improved to m≥ n/2, which is best possible. In this paper we consider the natural extension in which the cop probes a set of k vertices, rather than a single vertex, at each turn. We consider the relationship between the value of k required to ensure victory on the original graph and the length of subdivisions required to ensure victory with k=1. We give an asymptotically best-possible linear bound in one direction, but show that in the other direction no subexponential bound holds. We also give a bound on the value of k for which the cop has a winning strategy on any (possibly infinite) connected graph of maximum degree , which is best possible up to a factor of (1-o(1)).
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