Computer methods for 3D motion tracking in real-time

Abstract

This thesis is devoted to marker-less 3D human motion tracking in calibrated and synchronized multicamera systems. Pose estimation is based on a 3D model, which is transformed into the image plane and then rendered. Owing to elaborated techniques the tracking of the full body has been achieved in real-time via dynamic optimization or dynamic Bayesian filtering. The objective function of a particle swarm optimization algorithm and the observation model of a particle filter are based on matching between the rendered 3D models in the required poses and image features representing the extracted person. In such an approach the main part of the computational overload is associated with the rendering of 3D models in hypothetical poses as well as determination of value of objective function. Effective methods for rendering of 3D models in real-time with support of OpenGL as well as parallel methods for determining the objective function on the GPU were developed. The elaborated solutions permit 3D tracking of full body motion in real-time.

0

Turn this paper into a lesson

ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.

Discussion (0)

Sign in to join the discussion.

Loading comments…