Quitting Games and Linear Complementarity Problems
Abstract
We prove that every multiplayer quitting game admits a sunspot -equilibrium for every > 0, that is, an -equilibrium in an extended game in which the players observe a public signal at every stage. We also prove that if a certain matrix that is derived from the payoffs in the game is a Q-matrix in the sense of linear complementarity problems, then the game admits a Nash -equilibrium for every > 0.
0
Turn this paper into a lesson
ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.