Improved Complexity Bounds for Counting Points on Hyperelliptic Curves
Abstract
We present a probabilistic Las Vegas algorithm for computing the local zeta function of a hyperelliptic curve of genus g defined over Fq. It is based on the approaches by Schoof and Pila combined with a modeling of the -torsion by structured polynomial systems. Our main result improves on previously known complexity bounds by showing that there exists a constant c>0 such that, for any fixed g, this algorithm has expected time and space complexity O(( q)cg) as q grows and the characteristic is large enough.
0
Turn this paper into a lesson
ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.