Permutation Games for the Weakly Aconjunctive μ-Calculus
Abstract
We introduce a natural notion of limit-deterministic parity automata and present a method that uses such automata to construct satisfiability games for the weakly aconjunctive fragment of the μ-calculus. To this end we devise a method that determinizes limit-deterministic parity automata of size n with k priorities through limit-deterministic B\"uchi automata to deterministic parity automata of size O((nk)!) and with O(nk) priorities. The construction relies on limit-determinism to avoid the full complexity of the Safra/Piterman-construction by using partial permutations of states in place of Safra-Trees. By showing that limit-deterministic parity automata can be used to recognize unsuccessful branches in pre-tableaux for the weakly aconjunctive μ-calculus, we obtain satisfiability games of size O((nk)!) with O(nk) priorities for weakly aconjunctive input formulas of size n and alternation-depth k. A prototypical implementation that employs a tableau-based global caching algorithm to solve these games on-the-fly shows promising initial results.
Turn this paper into a lesson
ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.