Computing trisections of 4-manifolds

Abstract

Algorithms that decompose a manifold into simple pieces reveal the geometric and topological structure of the manifold, showing how complicated structures are constructed from simple building blocks. This note describes a way to algorithmically construct a trisection, which describes a 4-dimensional manifold as a union of three 4-dimensional handlebodies. The complexity of the 4-manifold is captured in a collection of curves on a surface, which guide the gluing of the handelbodies. The algorithm begins with a description of a manifold as a union of pentachora, or 4-dimensional simplices. It transforms this description into a trisection. This results in the first explicit complexity bounds for the trisection genus of a 4-manifold in terms of the number of pentachora (4-simplices) in a triangulation.

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