A Note on Bootstrap Percolation Thresholds in Plane Tilings using Regular Polygons

Abstract

In k-bootstrap percolation, we fix p∈ (0,1), an integer k, and a plane graph G. Initially, we infect each face of G independently with probability p. Infected faces remain infected forever, and if a healthy (uninfected) face has at least k infected neighbors, then it becomes infected. For fixed G and p, the percolation threshold is the largest k such that eventually all faces become infected, with probability at least 1/2. For a large class of infinite graphs, we show that this threshold is independent of p. We consider bootstrap percolation in tilings of the plane by regular polygons. A vertex type in such a tiling is the cyclic order of the faces that meet a common vertex. First, we determine the percolation threshold for each of the Archimedean lattices. More generally, let T denote the set of plane tilings T by regular polygons such that if T contains one instance of a vertex type, then T contains infinitely many instances of that type. We show that no tiling in T has threshold 4 or more. Further, the only tilings in T with threshold 3 are four of the Archimedean lattices. Finally, we describe a large subclass of T with threshold 2.

0

Turn this paper into a lesson

ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.

Discussion (0)

Sign in to join the discussion.

Loading comments…